Multi platform turret system for Titan Class ships If the cargo is randomly chosen only when the ship is captured to minimize the use of resource by the game, when the ship get too far from the player or the game is loaded the data can simply be discarded It would be interesting to being able to scan other ships cargo to look for potential "boarding victims", so to improve the player efficiency when "pirating", just in case the ship is too far from any possible ally or neutral station and doesn't worth the tow. Possibility to scan other ships cargo and equipped weapon systems, even when cloaked Having a single button to press that would automatically target the closest friendly station would help improve the UI without requiring too much work from the devs When your ship is close to a friendly station but the camera is looking somewhere else, the only way to precisely lock on the station is to open the Starmap and place a Way Point there. An option to target nearest friendly station Hopefully i am not making a fool of myself and LGM will reply these suggestions, Well then, here it comes
I can update this first post so that anyone reading this thread already know what has been already asked and hopefully, we all can get a clearer idea on how the future game plus expansion and dlc will look like, sticking this thread would help as well Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.This thread is here to host possible suggestion for the planned expansion of this game, perhaps patches too where possible, it would be practical if other users post a few of their own suggestion here too as we ask if LGM can give us a definitive answer on them. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games.
Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars. Starting at the dawn of interstellar travel, progress through four eras of technological advancement.